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Director AI for Balancing In-Game Experiences | AI 101

Duration: 14:49Views: 38.2KLikes: 2.5KDate Created: Oct, 2020

Channel: AI and Games

Category: Gaming

Tags: game aialien isolation aiwitcher 3 ai battleartificial intelligence in gamesleft 4 dead expertbest artificial intelligence gamesvideo game aifar cry aidirector aileft 4 dead director aiai in gamesartificial intelligencegame developmentleft 4 dead directorwitcher 3 airocksmith 2014 session modeleft 4 dead walkthroughrocksmith aidirector ai in gameai and gamesleft 4 dead playthroughvideo gamesleft 4 deadleft 4 dead gameplay

Description: In this episode of AI 101, we take a loot at Director AI: an approach popularised by Left 4 Dead for balancing in-game experiences. We take a look at what it means for an AI to operate as a Director in a game and provide a quick overview of how it works in Left 4 Dead. Plus we explore how a variety of games have since taken this idea and developed on it in different ways. [00:00] Intro [01:15] What is an AI Director? [04:34] Left 4 Dead's Director [08:14] Directors in Other Games [13:16] Closing If you're playing the game on PC and want to know how to turn on the developer debug mode for the Director, check out this page for instructions: left4dead.fandom.com/wiki/The_Director#Console_Commands -- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships. patreon.com/ai_and_games youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join -- Join our Discord Community: bit.ly/AIandGamesDiscord Get yourself an AI and Games t-shirt over on Teespring! teespring.com/stores/aiandgames You can follow AI and Games on Twitter: twitter.com/AIandGames

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